game is pretty interesting, but it's pretty lame how the game completely stops all input when you get an item but your enemies still move so you'll end up gaining an ear but losing a leg and an arm. pretty stupid ngl
Yeah, I made the game in a 72 hour jam and it was a way of ensuring even if you had 20 legs the body part would still connect to you. I also wanted to make it clearer what you're getting. maybe I should've done it in update and set the timescale to 0 in hindsight but oh well, I can't change it now because that's how it was when the jam ended
I like the mechanics, very interesting. I like the more eyes you get, the bigger the FOV is, and more ears the louder the sounds, although i think that needs to be pulled in a bit. After a bit of grinding its a little unbearable. I dont know if it was a bug or what, but after each kill the character just stops, whether it being shooting, walking, I guess thats pretty much all that stops, and when your getting attacked by a bunch of monsters, kinda makes it suck, cause that half second makes the difference of being swarmed all over or keeping everything from an arms reach. Still fun tho, still recommend. Hope you enjoy the video!
Yeah, I agree on that. the game was made in 72 hours for ludum dare and the little pause was to guarantee the limb would line up properly. because you can get a lot of legs you could e.g. be running across the level chased by your limbs. by the time I realised the balance the game was already over. I think the game is too grindy in general to be one of my faves but it was funny watching your playthrough. you almost won actually, that thing on the left is a motherbrain parody and if you killed that you would've won
โ Return to game
Comments
Log in with itch.io to leave a comment.
game is pretty interesting, but it's pretty lame how the game completely stops all input when you get an item but your enemies still move so you'll end up gaining an ear but losing a leg and an arm. pretty stupid ngl
Yeah, I made the game in a 72 hour jam and it was a way of ensuring even if you had 20 legs the body part would still connect to you. I also wanted to make it clearer what you're getting. maybe I should've done it in update and set the timescale to 0 in hindsight but oh well, I can't change it now because that's how it was when the jam ended
I like the mechanics, very interesting. I like the more eyes you get, the bigger the FOV is, and more ears the louder the sounds, although i think that needs to be pulled in a bit. After a bit of grinding its a little unbearable. I dont know if it was a bug or what, but after each kill the character just stops, whether it being shooting, walking, I guess thats pretty much all that stops, and when your getting attacked by a bunch of monsters, kinda makes it suck, cause that half second makes the difference of being swarmed all over or keeping everything from an arms reach. Still fun tho, still recommend. Hope you enjoy the video!
Yeah, I agree on that. the game was made in 72 hours for ludum dare and the little pause was to guarantee the limb would line up properly. because you can get a lot of legs you could e.g. be running across the level chased by your limbs. by the time I realised the balance the game was already over. I think the game is too grindy in general to be one of my faves but it was funny watching your playthrough. you almost won actually, that thing on the left is a motherbrain parody and if you killed that you would've won
Very good slasher! 10x Bloodgun kills everyone
๐