RUDE BEAR ROLLOUT

                 =================                  

    Rude Bear's been enjoying his retirement! Maybe a little too much!

          Unfortunately.. it seems like someone's been at the fridge   

                 Time to find some food to eat!

              

 Your jumps are angled from the surface you come from! Remember that! I told you!

                  ==== HOW TO PLAY ====                  

        Roll around, bounce around, Loco Roco it up!

                     === CONTROLS ===                     

Using Rewired which nowadays is sabotaged by Steam, I suggest you shut down Steam if your controller doesn't fully work

(But I expect it to work here tbh because it's only A and stick)

                     

Keyboard:

Space = Jump

Left/Right or A/D = Move

Hold Space = Crouch and Charge Jump

Your jump is angled from the surface you jump from

Xbox controller:

A = Jump

Left Stick = Move

Hold A = Crouch and Charge Jump

Your jump is angled from the surface you jump from

Dualshock:

X = Jump

Left Stick = Move

Hold X = Crouch and Charge Jump

Your jump is angled from the surface you jump from

                            == Background ==

This is the 30th Ludum Dare extended Rude Bear universe game, wow! The theme was "Limited Space"

           A jam game by Alex Rose, Lowri Bowden and John Pennington.

               Rude Bear was created by Alex Rose and Antony Dewar.

                            === CREDITS ===

         @AlexRoseGames - Code, Design, Physics, VA/Singing, Story

        Lowri Bowden (lowsart on insta) - Art, Comic, Story

                     @Atmospherium - Music, SFX


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlex Rose
GenrePlatformer
Made withUnity
Tagsbouncy, challenging, Cute, Funny, junji-ito, loco-roco, Ludum Dare 54, metal, rude-bear
LinksLudum Dare

Download

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RBRollout.zip 69 MB

Comments

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I love how crucial timing is when jumping in this kind of setting, (not only when you press the button, but the amount of time you hold and wait until the contact with the ground is optimal), its brings a role new dimension to timing in a platformer, here is matters so much more, also the normal/angle of the jump is a cool thing. I wonder how many other interesting interactions this kind of mechanic could create. Amazing stuff!

(+1)

So much fun! Gotta love the #cute 😄 And yes, absolute banger of an OST

haha, thankyou Alain (I assume)

Does this masterpiece have a soundcloud track I can listen to?

(+1)

I believe atmos is going to get you a good looping soundcloud link tomorrow

i love it XD

(+1)

aww thanks!