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I love how crucial timing is when jumping in this kind of setting, (not only when you press the button, but the amount of time you hold and wait until the contact with the ground is optimal), its brings a role new dimension to timing in a platformer, here is matters so much more, also the normal/angle of the jump is a cool thing. I wonder how many other interesting interactions this kind of mechanic could create. Amazing stuff!

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So much fun! Gotta love the #cute 😄 And yes, absolute banger of an OST

haha, thankyou Alain (I assume)

Does this masterpiece have a soundcloud track I can listen to?

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I believe atmos is going to get you a good looping soundcloud link tomorrow

i love it XD

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aww thanks!